Our Team

The people behind The Boltage Studio.

Victor Rivas

Victor Rivas

CTO / CEO Founder

Unreal Engine developer with more than 5 years of experience building gameplay systems, editor tools and technical pipelines in C++ and Blueprints. Specialised in editor plugins (Slate UI), real-time motion capture integration (Live Link, NNE), VR development (Meta Quest, hand tracking), multiplayer replication and performance optimisation for PC and consoles.

https://vicvasper.github.io/README/
Triad Studio

Triad Studio

Concept Art Team

Triad Studios is a concept art team of three artists who combine complementary visions and styles to build solid, expressive visual concepts. Their work focuses on characters, environments and atmospheres with a strong emphasis on storytelling, design and aesthetic consistency, applied to games, animation and other visual entertainment formats.

https://www.instagram.com/triadstudios__/
Lucas Gómez

Lucas Gómez

Lead Environment Artist

Specialised in building coherent, detailed environments for games and interactive projects, Lucas focuses on designing and constructing spaces that reinforce narrative and atmosphere, combining artistic judgement with a technical approach to deliver believable, functional environments aligned with the visual direction of each project.

https://www.artstation.com/lucas_gg

Jose Conejero Olcina

Composer

José Conejero Olcina is a musician and composer specialised in music for audiovisual media, with classical training and experience in sound design. He has been recognised internationally at contemporary music festivals and awards, including a bronze medal at the Global Music Awards.

José Angel Molina

José Angel Molina

3D Artist

A 3D modeller specialised in hard-surface modelling and 3D environment creation, José Ángel focuses on designing and developing detailed, technically optimised hard-surface assets for games and interactive projects. He also works on environment modelling, producing assets and tileable textures. With a solid technical base in modelling, PBR texturing and real-time integration, he delivers coherent, functional environments and props aligned with the visual direction of each project.

https://www.artstation.com/fuzzynt